12/27/22

10 common architecture patterns


Monolithic architecture: A monolithic architecture is a simple and straightforward design where all the components of the system are bundled together into a single package. This can be easy to develop and deploy, but it can also make it difficult to scale or modify the system, as changes to any part of the system can affect the entire system.

Microservices architecture: Microservices architecture is a design pattern that decomposes a system into small, independent services that can be developed, tested, and deployed independently. This can make it easier to scale and modify the system, as changes to one service will not necessarily affect the other services. However, managing the interactions between the services can be more complex, as each service needs to be designed and implemented independently.

Client-server architecture: In a client-server architecture, the client makes requests to a server, which processes the requests and sends back a response. This can be a simple and efficient way to structure a system, but it can also make it more difficult to scale, as the server may become a bottleneck if it receives too many requests.

Layered architecture: A layered architecture divides the system into distinct layers, with each layer responsible for a specific set of tasks. This can make it easier to develop and maintain the system, as each layer can be developed and tested independently. However, it can also make it more difficult to scale the system, as changes to one layer may require changes to other layers.

Pipe and filter architecture: A pipe and filter architecture processes data through a series of independent filters, each of which performs a specific task on the data. This can be a simple and efficient way to structure a system, but it can also make it more difficult to modify or adapt the system, as changes to one filter may require changes to the other filters.

Event-driven architecture: In an event-driven architecture, events trigger the processing of data or the execution of specific actions. This can make it easier to scale and modify the system, as the components can be developed and tested independently. However, managing the interactions between the components can be more complex, as the flow of control is driven by events rather than a fixed sequence of steps.

MVC (Model-View-Controller) architecture: MVC architecture separates the presentation layer (the view) from the data and business logic (the model) using a controller to manage the interactions between them. This can make it easier to develop and maintain the system, as the view and model can be developed and tested independently. However, it can also make it more difficult to scale the system, as changes to the model or controller may require changes to the view.

Service-oriented architecture (SOA): In a service-oriented architecture (SOA), the system exposes its functionality through a set of services that can be accessed and combined in various ways to create business processes. This can make it easier to scale and modify the system, as the services can be developed and deployed independently. However, managing the interactions between the services can be more complex, as each service needs to be designed and implemented independently.

Space-based architecture: A space-based architecture is designed to scale horizontally by adding more instances of a service rather than increasing the resources of a single instance. This can make it easier to scale the system, but it can also make it more difficult to manage, as the interactions between the instances need to be carefully designed and implemented.

Hexagonal architecture (also known as "ports and adapters") is a design pattern that is intended to be independent of any particular interface or technology, making it easy to swap out components or add new ones. This can make it easier to modify and adapt the system, as the core functionality is isolated from the interface details. However, implementing the interfaces and adapters can be more complex, as they need to be carefully designed and implemented to ensure that the system functions correctly.

Overall, there are many different architecture patterns that can be used to structure a system, and the appropriate pattern will depend on the specific requirements and constraints of the project. It is important to carefully consider the trade-offs and implications of each pattern when selecting an architecture for a given system.

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